Production-ready XR characters.
Verified on real Quest hardware.
Describe the character your app needs. Get back a Quest-budgeted, fully rigged, conversational character — ARKit-52 blendshapes, lip-sync adapters, gaze rig, and a pre-wired Unity prefab. Drag in, press play, it talks.
Delivered in 24–48 hours, certified against the XR-Ready spec.
Certified, not exported
Every character ships with its XR-Ready Report: ≤10,000 triangles, 2 atlased materials, authored LODs, full blendshape inventory — and frame rate, lip sync, and gaze verified in-headset on physical Quest hardware before delivery.
Alive on drop-in
The Unity package arrives with the conversational animation set (idle, listening, talking, greeting), an AnimatorController pre-wired with those states, and lip-sync adapters for Audio To Expression, OVR visemes, and Audio2Face.
You own the assets
GLB, FBX, and Unity package under a perpetual, royalty-free license. Standard formats, no runtime lock-in, no platform risk — your characters keep working even if we don't.
How it works
- 1. Brief
Describe identity, styling, role context, and pick your platform budget. Quest is the default.
- 2. Production
Your character enters the production queue. Track status live; typical turnaround is 24–48h.
- 3. Certification
Quality check against the full XR-Ready spec — including on-device verification on a physical Quest 3.
- 4. Delivery
Download the bundle: Unity package, GLB, FBX, turntable preview, and the XR-Ready Report.